Danny Castro

Sound Design and Audio Implementation



Stuff I've worked on!



The Ski Lodge Murder

Serious Point Games

Technical Sound Designer

I've been working as Technical Sound Designer for Serious Point Games' debut title, The Ski Lodge Murder!

Using Audiokinetic's Wwise, I have been crafting the virtual environment for the game, designing acoustic zones, and implementing all audio. I've also created custom reverb plugins to use exclusively for The Ski Lodge Murder.

One of my main focuses has been exploring and optimising spatial audio inside of Wwise due to the uniqueness of the game's main location.



Unchained: Tale of Enra

Box Garden Games

Lead Sound Designer and Audio Implementer

I was the lead sound designer and audio implementer for "Unchained: Tale of Enra", by Box Garden Games.

My roles included the development of the sonic vision, the creation and revision of the asset sheet, designing over 300 audio assets, and the implementation of all audio, including music, sound effects, and dialogue.

I implemented all audio using FMOD, designed a highly responsive interactive music system, and created an highly advanced reverb structure.



Code-O-Ban

Game/Music Jam 2025

Sound Designer

I recently made a small game with some friends! It was for the Game/Music Jam 2025, and I was one of the 3 sound designers involved. The game was made on Godot and all audio was implemented in-engine.

Almost all sound effects were made used our own field recordings and heavy processing. It's also a really fun game to play.



Witching Hour

Tufts University

Lead Composer and Audio Implementer

I collaborated with game development students from Tufts University, where I was made lead composer a small team working on a game titled "Witching Hour".

While in this role, I composed all but 1 track, and mixed and mastered all music and audio for their game.

Furthermore, I handled the audio implementation in collaboration with the lead programmer, using Unity's native sound engine and C# scripting.